local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 20700
L0_1.ActorAlias = "20700"
L1_1 = {}
L1_1.q2070001 = 2070001
L1_1.q2070002 = 2070002
L1_1.q2070005 = 2070005
L1_1.q2070004 = 2070004
L1_1.q2070006 = 2070006
L1_1.q2070007 = 2070007
L1_1.q2070008 = 2070008
L1_1.q2070009 = 2070009
L1_1.q2070010 = 2070010
L1_1.q2070011 = 2070011
L1_1.q2070012 = 2070012
L1_1.q2070013 = 2070013
L1_1.q2070014 = 2070014
L1_1.q2070015 = 2070015
L1_1.q2070016 = 2070016
L1_1.q2070017 = 2070017
L1_1.q2070018 = 2070018
L1_1.q2070019 = 2070019
L1_1.q2070020 = 2070020
L1_1.q2070021 = 2070021
L1_1.q2070022 = 2070022
L1_1.q2070023 = 2070023
L1_1.q2070024 = 2070024
L1_1.q2070025 = 2070025
L1_1.q2070026 = 2070026
L1_1.q2070027 = 2070027
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 1654
L2_1.alias = "Npc1654"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q20700_Start"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc1654Data = L2_1
L0_1.Npcs = L1_1
return L0_1
